Mechanics Design
- mitchmartin18
- Oct 22, 2016
- 1 min read
This by far has been one of my favorite classes to date. Creating a game idea, changing up the mechanics without restarting the game, and then changing the medium of the game itself all within three weeks with each step taking up a week of its own. The class started off a little rough when we were given a small group of four instead of the intended five, and then our group of four turned into three because we never heard from one group member. So we needed to proceed through the class compensating for the missing member.
We chose 5 mechanics to incorporate into our board game: Destroy, Defend, Attack, Disperse, Trade. Here is our first game document. Next, our instructor was to choose two of our mechanics to remove and gave us two new to ones to replace it with. We needed to create a new game without starting from the ground up. He chose to remove Attack and Defend (pretty key mechanics) and replace them with Bluffing and Translate. Here is the second version. Our final version of the game was to turn our board game into a video game without just showing it as a digital version of the cards/pieces. Here is the final document of the game as presented by a teammate:

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