Tyranical Escape
- mitchmartin18
- Feb 28, 2016
- 1 min read
While learning to use Unity, I made a single-level game using the tools available within it. We were required to have two minor objectives, a major objective, a key pickup with a locked door, opening and closing scenes, and other details specific to each of the items within. Some tools used were the animator/animation, particle effects, creation of items using multiple objects to make a prefab, sound clips, and status text displayed on the screen.


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